Species1571 informed us he released the updated version 1.11 of his Deadly Islands Mod on the BI forums.
Quote Species1571 :
If you enjoy the challenging island warfare of deadly rated islands, you probably get frustrated as you progress through the game and find that more and more of them get downgraded as you take out their adjoining islands. That's where this mod may improve the game for you. It will make the game more of a challenge for you by increasing the defense rating of islands to deadly as soon as they are linked to another island.
In addition, the mod will unlock the display of the "Actual defense" rating for all islands on the map, not just the ones that you are connected to.
Another thing the mod does is disable the automatic resuming of a unit's program when you switch from manual control to another unit. This was annoying to me in the game as I hate my units wandering off without being instructed. This is also useful for when you are using a manta to aid your alignment of the carrier gun to hit a target on the island at some distance, as the manta would often start turning away from where you were aiming. This mod makes it possible to keep the manta facing the same spot.
It will also disable the briefings when you arrive at an island that has firewalls, scramblers or CC shields, as well as the argument between Anderson and Okoro about fighting in bad weather.
Added in v1.02:
The deadly islands upgrade now only applies to non-friendly islands as opposed to ALL islands.
A message will now appear when you enter into the game to confirm that the mod has been detected.
Additional tweaks to increase the defensive capability of non-friendly islands.
Added in v1.03:
Also changed the layout of the main menu so that you can now enjoy the menu's background scenes better.
Added in v1.06:
The mod will now also monitor the island network.
The mod is now fully configurable and you may opt out of any of the mod's functions.
Added in v1.07:
-Changed the customization option for upgrading enemy island defense ratings.
-Added option to have neutral islands contain defensive turrets to give you some challenge instead of getting easy islands.
-Added option so that if you arrive at a friendly island and the enemy carrier is already present, the island will not have any turrets.
-Added option which enables the radial menu dock and undock commands to be applied only to units of the same type unless selected.
-Added option to display a reminder that the enemy carrier has already been destroyed.
-Added option to enable production of all items regardless of blueprints after a certain percentage of islands have been captured. Default is 50%.
-Customization options added for items which did not previously have options.
-Compatibility update for CCGM beta version 1.05.0026
Added in v1.08:
When controlling the carrier deck guns, the gun selection display is now in a more helpful location next to the target reticle instead of the top left corner.
Added in v1.09:
Added in v1.10:
Changelog version 1.11:
Korneel van 't Land informed us Bohemia Interactive have released the official version 1.05 patch for Carrier Command: Gaea mission.
If you want to download the Patch 1.05 combined with the SDK for modders make sure to select the "Carrier Command: Gaea Mission Patch 1.05 SDK" download!
Prague, Czech Republic, Tuesday 28 May 2013
Bohemia Interactive has released a brand new update for the Windows PC version of Carrier Command: Gaea Mission, which released in October last year. Update 1.05 features a number of campaign fixes, an improvement to the enemy AI, water reflections, plus various additions to the game design such as the Fog-of-war feature. The complete overview of changes can be found in the changelog provided in the update’s Readme file.
Based on the classic from 1988, Carrier Command: Gaea Mission blends vehicular combat with tactical and strategic elements. In a massive open world - consisting of 33 unique islands hosting 6 distinct climatic zones - players are put in command of a futuristic military carrier holding multiple customizable units. By traversing the seas and establishing a strategic network of island bases for mining, production and defense, players set out to conquer the archipelago on planetoid Taurus.
Here are the highlights:
Gnrl_Grad released an updated version of his Nemisis Mod on the BI forums.
This mod increases the survivability of the enemy carrier in the strategy game resulting in a more challenging game.
Quote Gnrl_Grad :
Introducing Nemisis mod! The intention of this mod is to increase the survivability of the enemy carrier in the strategy game and make for a longer more challenging game. If you've ever been disappointed when killing the enemy carrier early on in the game then this mod is for you.
What does this mod do?
New version uploaded!
This version is intended for use with the current beta update 1.05.0004.
Jan Kunt released beta patch version 1.05 for Carrier Command: Gaea mission on the BI forums.
After a prolonged delay here is an update for the beta:
This version does include updated SDK (workbech).
Savant1974 released the first version of his Sound Mod for Carrier Command on the BI forums.
Quote Savant1974 :
This is a simple mod that improves some of the vehicle and weapon sounds in the game. It gives some of the weapons some more 'punch', and improves the walrus's droning engine into something with some more power.
Korneel van 't Land informed us Bohemia Interactive have released the official version 1.04 patch for Carrier Command: Gaea mission.
If you want to download the Patch 1.04 combined with the SDK for modders make sure to select the "Carrier Command: Gaea Mission Patch 1.04 SDK" download!
Also the patch removes DRM so no more activations upon reinstall of the game and/or Operating System.
A new update for Carrier Command has sailed in - shipment includes a number of game and campaign fixes, plus improved mod support for creative commandeering.
This patch is intended for all released versions except Steam. (The Steam version is updated automatically through the Steam client application)
Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.
Here are the highlights:
Wraith2021 from carriercommand.blog.com informed us he wrote a very nice review of the PC version of Carrier Command comparing it to the original which was released back in the 80's.
This review has been made using the latest version of the game (version 1.03) and since this version many issues with the game have been fixed or much improved, leaving more room for a proper review giving a better idea of the current status of the game.
The original broke the mould of gaming back in the eighties, it offered something that was daring and challenged the player to either get good, or die. This type of relentlessness has all but died completely, and in recent years games have a tendency to hold the player’s hand, and wrap them in a security blanket. Gamers expect the best graphics, the best animations, the easiest controls, and a quick learning curve. If you are one of those type of gamers, then this game is not for you.
Unlike the original with its ‘Action Game’, the campaign does not throw you in the heat of battle with the enemy carrier, in fact it does not even put you in control of a single vehicle. The campaign starts as a first person shooter, although the engine struggles with this, as it was designed purely for the purpose of Carrier Command, and it is noticeable from the start. This however is not a bad thing, and they use the campaign mode as a tutorial of sorts while telling a story. This is the first time this method has been used to introduce a player into a game, and the concept has thrown many reviewers, thinking that this is the main game. It is not and never was intended that way, and although your character can not jump, it offers the ability to storm enemy complexes, which otherwise would not have been possible. The weak story and bad voice acting can sometimes seem laughable, but all is forgiven once you get into the action. As I said before, the whole campaign is basically a tutorial with perks, and when looking at it in this respect it does its job really well.
Graphics aside, the game has been updated in many other ways, the vehicles can now have armour, allowing them to support different types of weapons, heavier armour determines the maximum speed. Each armour type changes how the vehicle looks, so MANTAs can have configurations of heavy fighters which are slower but pack more punch, or scouts which are faster and more manoeuvrable but can be destroyed easily. The WALRUSes armour determines the type of vehicle, heavy armour is tank like, this allows the WALRUS to support heavy weapons, where light armour allows the support of lasers and machine guns.
This game has had a lot to live up to, and they would have fallen short had they pulled too far away from the original. Bohemia Interactive have been bold enough to go against the grain, and produce a game which does the original proud. If you are an old time fan of Carrier Command, then definitely check out Carrier Command: Gaea Mission, you will be pleasantly surprised. If you are too young to have played the original, but are willing to persevere, the game is worth getting, and if you stick with it, it will be rewarding. Given that it still has a few nonessential bugs, and that they are still working on patches, shows that the developers have not given up on the game after release like so many other do, which is a good sign.
Pros: A remake of a classic that keeps the original feel at heart with a modern varnish. Taking direct control as you get into the heat of battle.
Cons: There is no multiplayer, or co-op, and the game can be a little buggy at times.
Score: I give this game 8/10.
Read the full review:Carriercommand.blog.com - Carrier Command: Gaea Mission PC review
Executive Producer Jan Kunt from Bohemia Interactive have released a beta version of the Carrier Command: Gaea Mission SDK on the BI forums.
Quote Jan Kunt :
Finally, after taking much longer than I originally expected, here is the first version of CCGM SDK.
This version is distributed as a Beta Patch, which also installs SDK.
This installer works for regular non steam version. Steam users may get SDK by selecting "SDK" in the beta tab in Preferences of Carrier Command in their Steam Library.
Information about how to use it may be found on the bistudio wiki.
Special SDK section have been also created in the Feedback tracker for reporting bugs.
Special note - carrier.exe parameter "-mod" will only work on version 1.03.0019 and above (version included in this patch). If there are no major issues with the SDK we will shortly release patch 1.04 to introduce this modding compatibility to all customers.
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