In this section you can find all general Carrier Command news.
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Carrier Command: Gaea Mission is moving towards greater modability, including world and mission editing tools as well as tools for particle effects, GUI and much more.
Mod makers from the Carrier Command community will be able to create new campaigns, new worlds, or even an almost different game outright.
Documentation how to use the mod tools should be available with the release of the mod tools along with a sample or two to get modders started! Those samples should be detailed enough to allow practically anyone to make a small island with no troubles.
It seems there is a lot to look forward to and we gathered a short list of public statements about the modding tools and what we can do once the tools will become available.
- Islands and Missions:
- The island editor will allow you to to adjust and create new islands. You can essentially "paint" terrain, vegetation etc. You can also add triggers, keypoints etc.
Essentially everything you need to make a mission including an inbuilt script editor!
- The island editor will allow you to to adjust and create new islands. You can essentially "paint" terrain, vegetation etc. You can also add triggers, keypoints etc.
- Settings:
- For example the island list is defined in a binarized database and this database also contains the walrus and manta statistics, along with all the weapon settings etc.
BI are going to provide a more accessible version of the database in the modding tools ( by more accessible they mean completely accessible) making it possible to change anything which is in it. So you will be able to open it in a text editor and make changes there. This includes adding/removing islands to/from the list as well as for example change the ranges of the different weapon systems which you can mount on the Manta or Walrus. (source)
update October 11 2012
We learned the database will be converted into xml files and by editing those xml files you can change different aspects of the game.
- For example the island list is defined in a binarized database and this database also contains the walrus and manta statistics, along with all the weapon settings etc.
- General:
- We are increasing the scope of the script API, so many things will be possible once the modding tools are ready. The UI handling events are actually offloaded into script. (source)
- Models:
- There will be an importer along with documentation to import your own models into the game! (source)
We are keeping an eye out for more information and will keep you updated with what more modding capabilities are provided for Carrier Command.
Until the official modding tools are released make sure to check the recently released community made mod tool by Thygrrr, CarrierTools!
We are standing by to release the first community made mod for Carrier Command here on our new fansite!