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Jonathan Lester from dealspwn.com wrote a detailed and informative review of the PC version of Carrier Command: Gaea mission.
In this review he digs deeper inside the skirmish mode of Carrier Command but also shares with us what he thinks of the campaign.
Quote :
Gaea Mission had a lot on its plate, and I'm delighted to report that its randomised Strategy (skirmish) mode delivers the goods.
I wish that I could say the same about the singleplayer campaign.
The Strategy mode is a pitch-perfect recreation of the original Carrier Command. It's your carrier versus the enemy in a battle to take over a massive sprawling archipelago of islands, which bristle with AI defenders, turrets and fortifications. Your mobile HQ can be ordered about from an intuitive map screen or steered directly in third-person view, enabling you to bombard the islands' inhabitants with withering firepower, granting you a satisfying feeling of absolute naval supremacy. Should you encounter the opposing carrier, a tense and exhilarating showdown ensues, rewarding you with the win depending on your custom victory conditions.
What should have been a tutorial followed by some exciting missions turns into a protracted and infinitely more annoying version of the Strategy mode: the same basic setup, but limited by linear progression and accompanied by some of the worst voice acting and least relateable characters on the market. The throwaway storyline involving a barely-explained conflict over a colony world, hackneyed scripting and pedestrian character designs are unbelievably generic to the point of laziness. A good singleplayer campaign should act as a showcase or highlight reel, but here, it's just a rehash of the skirmish mode sullied by noxiously awful drivel being pumped into your ears on a regular basis.
Score: 6/10