I really do love this game, it is very fun to play, and would hate if it would go to waste so I ended up here and found the fantastic CarrierTools!
One problem is the whimpy Carrier AI that runs past you, doing nothing most of the times. Reading the script-code for the carrier, it actually does attack you only in one case (if he has nowhere to go) due to what I call a tiny bug.
Since I'm an old programmer and had some time I scanned through the AI-code and I found and fixed one AI-problem
in uec_militaryadvisor.h in the class MilitaryAdvisor, function: AnalyzeNeeds.
With this fix, if you get too close to him he might get very personal and come after you with walruses and mantas!
The Carrier-battles will be awesome! But he will still run if he is scared of you.
I changed that single line of code it is about and increased his "attack-awareness"-radius. You see, the code for launching all mantas, all walruses and other stuff already exists but it is not called when you would like it to do.
Since I have not asked for a permission to release a mod I probably wont do that for a while. But I will make a personalized experience anyway at the meantime.
In uec_militaryadvisor.h in the class MilitaryAdvisor, function: AnalyzeNeeds replace the following: