
Carrier Command: Gaea Mission Beta Patch
You are here: Downloads / Patches / Carrier Command: Gaea Mission Beta Patch
No Carrier Command: Gaea Mission Beta Patch screenshots available!
Carrier Command: Gaea Mission Beta Patch Information
Beta patch for Carrier Command fixing different issues.
Table of Content:
Version:
1.07.0025
Required:
No additional requirements
Published:
2014-03-04 18:01
Page views:
79089
Downloads:
1463
Share:
1. Description:
This patch is intended for all released versions except Steam. (The Steam version is updated automatically through the Steam client application).This version does include updated SDK (workbech).
Save game compatibility:
Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.
2. Usage / Installation:
Run the installer.When you use the Steam version you can get it by subscribing to BETA "beta" under Carrier Command>Properties>BETAS in your Steam library.
3. Changelog
v1.07.0025- Added Enemy carrier respawn. The number if its "lives" depends on the current difficulty settings.
- Improved enemy carrier's next-island-to-attack decision making process
- Improved the enemy item production process.
- Improved the enemy tactics when attacking a player controlled island (island takeover).
- Fixed the bug where the enemy carrier would not sail away from its starting position for the entire game.
- Fixed the bug where some objects on Terminus, Deadlock and Vulcan islands would levitate off the ground.
- Fixed the "item was created" bug. The game no longer spams the message when the island storage is full.
- Fixed the problem with the enemy carrier where it would keep restarting its attack on an island.
v1.07.0023
- Fixed wrong waypoints in the missions on volcanic terrains.
- Fixed Launch Drones button.
- Fixed situation when the player could get stuck in the elevator.
- Fixed empty red slot on the command bar, when player abandon unit.
- Fixed situation when load occasionally restart the FPS mission.
- Fixed levitating trees on the Terminus island.
- Fixed disappearing Rifle crosshair.
- Fixed possibility to kill yourself with the turret in the Bacchus mission.
- Fixed occasional crash during Timewarp.
- Fixed a few levitating building components after destroying.
- Fixed scanner enhancement, which did not properly show weapons for droids
- Fixed bug when torpedo exploded immediately after launch.
- Fixed situation when player could undock the manta inside a carrier.
- Fixed Repair gun damaging Manta Shield.
- Fixed lag after destroying the last Shield Booster on the island.
- Fixed situation when the carrier came out from Timewarp far away from an island.
- Fixed availability of Set Sail in tutorial mission Treasure.
- Added noise notice when unsuccessfully hacked the Rusty Building.
- Added information about type of turrets when a unit with Scanner is undocked.
- Changed elevation angles of FLAK cannon.
- Removed "invisible" satellite on the Treasure island.
v1.06.0011
- Improved Walrus assisting
v1.06_0004
- Fixed Enemy carrier units were sometimes missing equipped weapons.
- Fixed When the enemy finished building a Command Center on player's current island, player was unable to shut down firewalls.
- Fixed Assert when enemy starts Command Center creation on player's current island.
- Fixed Enemy carrier deployed units too far from player's carrier in a fight (and they don't take part in a fight).
- Added Turbo and forsage and manta shield visualization into 3rd person view.
- Fixed Units are destroyed directly after "yes" selection in "Abandon Units" dialog (not in tutorial mission till Outpost in GM Campaign).
- Fixed Bug when player's carrier units dock instantly.
- Fixed Current task setting in both campaigns.
- Fixed "No Generic Mission" no longer visible in island info, shiplog screen etc.
- Fixed New manta added to command bar (from carrier stock ) always has full fuel.
- Fixed After capturing island which is changing its alignment the process is stopped.
- Fixed After capturing island the autoaim no longer sticks on friendly target.
- Fixed Objective "Build Command Center" will not be marked as complete when enemy builds a Command Center on the player's current island.
- Fixed Island alignment icon will be hidden when the player leaves the island without a connection to his island.
- Fixed Waypoints displaying in firewall mission when recapturing an island.
- Fixed The strategy game will not end in an untimely manner - the player has to recapture all islands again (if the enemy takes some over after the player conquers all islands and doesn't sink the enemy carrier).
- Added new tech level step on strategy campaign starting screen (4) - all items available.
- Fixed Removed some turrets on fulcrum island (Command Center Base).
- Added "+" and "-" signs for production and mining in IslandInfo Screen in Gaea Campaign.
- Improved Walruses from garages can be fitted with a weapon in the second slot (plasma, AA Gun etc.).
- Fixed One turret on Bacchus is no longer under enemy control when the island is under the player's control.
- Fixed Removed walrus from neutral Avernus.
- Improved AI walrus pathfinding.
- Fixed Missions with Firewalls and shield boosters can sometimes reduce telemetry range of carrier
patch updates
Can anyone help, when I try to run the patch it just says, "Carrier Command is not installed on your computer or installation is corrupted."?
links already dead pls update new one