Carrier Command: Gaea Mission Software Development Kit
Copyright (c) 2012 . All rights reserved.
This is the official 1.04 patch which also contains the Software Development Kit for Carrier Command: Gaea mission.
This patch is intended for all released versions except Steam. (The Steam version is updated automatically through the Steam client application)
SAVE GAME COMPATIBILITY:
Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.
Steam users may get SDK by selecting "SDK" in the beta tab in Preferences of Carrier Command in their Steam Library.
Before first run of Workbench.exe ( the main tool ), you have to unpack game data.
To do this run unpack_CCGM.bat (it might require to be run as admin). This will unpack Carrier Command's data files and also decompress textures into editable format.
When this is done (it will take some time), you can start Workbench.exe ( it might require admin rights to run properly - especially if your game is installed in Program Files).
More info on how to use it may be found here: https://community.bistudio.com/wiki/Category:Carrier_Command:_Official_Tools
(Please note that the documentation is work in progress and we will welcome your input there as well)
carrier.exe parameter "-mod" will only work on version 1.03.0019 and above (version included in this patch). If there are no major issues with the SDK we will shortly release patch 1.04 to introduce this modding compatibility to all customers.
3. Making a MOD
Install released SDK and run unpack_ccgm.bat.
Once the data are unpacked and textures uncompressed, you have access to all the data you need to start editing the game.
Create a folder with the name of your MOD in your game directory (the name can be changed afterwards).
Into this folder copy the files you want want to edit. Please make sure you observe the game's directory structure. (files maybe copied here after you have edited them, but this keeps things better organized)
By installing this patch with SDK and using Carrier Command: Gaea Mission SDK tools you agree with license in the license.txt file (provided with this release) as well as the license for AMD tootle library (AMD_Tootle_License.rtf).
- Added better mod support (mod packages may now be loaded through exe parameter)
- Fixed chapter 2 campaign blocker (cutscene playback in FPS mission after Chapter 2 timeout)
- Fixed Outpost objective
- Fixed Aurora cutscene playback while on Thermopylae
- Stockpile now starts set as mining type island
- Strategy game now ends correctly after carrier is destroyed and the whole map is captured
- Fixed enemy carrier disappearance after the "End classic campaign" dialog