Disorder released an updated version of his Combined Mod Pack on the BI forums.
This is a mod pack containing several currently released minimods combined; GripMod2 and NoFilmGrain along with database tweaks to improve gameplay.
- Updated files to latest beta 1.07.0023.
- Increased Walrus grip.
- No Film grain.
- Carrier speeds equalised and slowed.
- Price adjustments for drones.
- Ongoing Artillery and Arcing shot improvements. Howitzer and heavy artillery needs testing.
- Ongoing projectile tweaks.
- New Battle music.
- New Timewarp music.
- New Jukebox music system.
- Faster Walruses and Mantas.
- Small max height adjustment for medium(290) and heavy(280) Mantas.
Species1571 informed us he released version 1.26 of his Deadly Islands Mod on the BI forums.
Quote Species1571 :
This mod started out as a simple project with the initial main purpose of increasing the defense rating of enemy islands in order to make the game more challenging. Over time, the mod has gained many more options and features which are fully detailed in the version history at the bottom of the downloadpage.
Note: Due to the changes to the carrier in this update, if you are resuming from a game that was saved before this update, some of the new features will not work until you travel to the next island.
Gnrl_Grad released an updated version of his DeckViews Mod on the BI forums.
Quote Gnrl_Grad :
The DeckViews Mod adds 10 new on-deck camera views for the carrier.
ElectroCarrier informed the community on the BI forums how he succeeded in changing the default and bad enemy carrier behaviour in Carrier Command.
Quote ElectroCarrier :
I really do love this game, it is very fun to play, and would hate if it would go to waste so I ended up here and found the fantastic CarrierTools!
One problem is the whimpy Carrier AI that runs past you, doing nothing most of the times.
Since I'm an old programmer and had some time I scanned through the AI-code and I found and fixed one AI-problem in uec_militaryadvisor.h in the class MilitaryAdvisor, function: AnalyzeNeeds.
With this fix, if you get too close to him he might get very personal and come after you with walruses and mantas!
The Carrier-battles will be awesome! But he will still run if he is scared of you.
Disorder released his GripMod2 on the BI forums.
Quote Disorder :
This is a continuation of my existing 1.01 mod GripMod2 which aims to bring tighter control to Walrus handling without going over the top.
It increases Walrus traction on all surfaces. Turning is a lot tighter. You can also go off road a lot more, although try not to get stuck on a rock and bring a hook just in case.
Deanolium released his Island Mod on the BI forums.
Quote Deanolium :
Here's my first mod for Carrier Command's strategy mode!
The main thing is does is allow you to set the number of islands in Strategy mode which are taken over by each side, from 3 to 15 islands each (with the rest being neutral).
You can select the number of islands by the top slider when you start Strategy mode (the number of islands conquered or something like that).
This isn't a new slider, but basically me hijacking the top slider that's already there!
Be warned that selecting 3 islands can lead to a long game.
This version also has a manual time warp, which is switched on and off by the 'k' key. Note however that mantas and walruses won't speed up, and pressing the button turns their AI off. So if they're on a programmed route, then they will just go into a straight line until they hit stuff. So only use it when you have all your vehicles inside your carrier.
There's also a quick fix for the vehicles. In the original, if you give a vehicle a program and control it; when you change control to another vehicle, the original one resumes its program. This really annoyed me, so I've made it so it won't go back onto its program until you explicitly 'enable' it (via the 'e' key). If people are interested, I could put in a keyboard control so you can go switch between the two behaviours - just let me know if so.
Tox Laximus released his Manta/Walrus Regen Mod on the BI forums.
This adds a Regen Mod for the Manta and Walrus in Carrier Command. It works in the strategy and campaign but not during campaign solo missions.
The regen is very effective but you will still need armour on the harder islands.
Azrapse released an updated version of his Mod Mixer tool on the BI forums.
Quote azrapse :
Here is the eighth version of my Mod Mixer.
Please report here any problems you encounter, thanks!
- Fix: Regression bug making the program not escalate to admin.
Gnrl_Grad released an updated version of his Nemisis Mod on the BI forums.
This mod increases the survivability of the enemy carrier in the strategy game resulting in a more challenging game.
Quote Gnrl_Grad :
Introducing Nemisis mod! The intention of this mod is to increase the survivability of the enemy carrier in the strategy game and make for a longer more challenging game. If you've ever been disappointed when killing the enemy carrier early on in the game then this mod is for you.
What does this mod do?
- adds a scrambler to the player carrier and when activated it will help you evade detection by the enemy carrier at medium to long ranges. It is ineffective when close to enemy islands or if the enemy carrier is within close range already and it consumes fuel when activated.
- Machine Gun
- Carrier Battles
- Time Warp