Tomas released an updated beta patch version 1.07 for Carrier Command: Gaea mission on the BI forums.
Quote : From this version, it is possible to edit database (items, vehicles speed) via xml files located in scripts/base folder.
We made an example how to add new carrier laser weapons (and one more item). Download CarrierLaserGuns Mod
This version does include updated SDK (workbech).
Added Enemy carrier respawn. The number if its "lives" depends on the current difficulty settings.
Improved enemy carrier's next-island-to-attack decision making process
Improved the enemy item production process.
Improved the enemy tactics when attacking a player controlled island (island takeover).
Fixed the bug where the enemy carrier would not sail away from its starting position for the entire game.
Fixed the bug where some objects on Terminus, Deadlock and Vulcan islands would levitate off the ground.
Fixed the "item was created" bug. The game no longer spams the message when the island storage is full.
Fixed the problem with the enemy carrier where it would keep restarting its attack on an island.