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GripMod2 by disorder
Written by Foxhound, 2013-07-25 08:28 in Carrier Command News / PC News / Addons and Mods News
Disorder released his GripMod2 on the BI forums.
Quote Disorder :
This is a continuation of my existing 1.01 mod GripMod2 which aims to bring tighter control to Walrus handling without going over the top.
It increases Walrus traction on all surfaces. Turning is a lot tighter. You can also go off road a lot more, although try not to get stuck on a rock and bring a hook just in case.
Carrier Command: Gaea mission patch 1.05 released
Written by Foxhound, 2013-05-28 18:01 in Carrier Command News / PC News / General News
Korneel van 't Land informed us Bohemia Interactive have released the official version 1.05 patch for Carrier Command: Gaea mission.
If you want to download the Patch 1.05 combined with the SDK for modders make sure to select the "Carrier Command: Gaea Mission Patch 1.05 SDK" download!
Quote :
Prague, Czech Republic, Tuesday 28 May 2013
Bohemia Interactive has released a brand new update for the Windows PC version of Carrier Command: Gaea Mission, which released in October last year. Update 1.05 features a number of campaign fixes, an improvement to the enemy AI, water reflections, plus various additions to the game design such as the Fog-of-war feature. The complete overview of changes can be found in the changelog provided in the update’s Readme file.
Based on the classic from 1988, Carrier Command: Gaea Mission blends vehicular combat with tactical and strategic elements. In a massive open world - consisting of 33 unique islands hosting 6 distinct climatic zones - players are put in command of a futuristic military carrier holding multiple customizable units. By traversing the seas and establishing a strategic network of island bases for mining, production and defense, players set out to conquer the archipelago on planetoid Taurus.
Here are the highlights:
Carrier Command: Gaea mission patch 1.04 released
Written by Foxhound, 2013-02-15 13:57 in Carrier Command News / PC News / General News
Korneel van 't Land informed us Bohemia Interactive have released the official version 1.04 patch for Carrier Command: Gaea mission.
If you want to download the Patch 1.04 combined with the SDK for modders make sure to select the "Carrier Command: Gaea Mission Patch 1.04 SDK" download!
Also the patch removes DRM so no more activations upon reinstall of the game and/or Operating System.
Quote :
A new update for Carrier Command has sailed in - shipment includes a number of game and campaign fixes, plus improved mod support for creative commandeering.
This patch is intended for all released versions except Steam. (The Steam version is updated automatically through the Steam client application)
note:
Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.
Here are the highlights:
Carrier Command, Old & New - A review by wraith2021
Written by Foxhound, 2013-01-25 06:24 in Carrier Command News / PC News / General News
Wraith2021 from carriercommand.blog.com informed us he wrote a very nice review of the PC version of Carrier Command comparing it to the original which was released back in the 80's.
This review has been made using the latest version of the game (version 1.03) and since this version many issues with the game have been fixed or much improved, leaving more room for a proper review giving a better idea of the current status of the game.
Quote :
The original broke the mould of gaming back in the eighties, it offered something that was daring and challenged the player to either get good, or die. This type of relentlessness has all but died completely, and in recent years games have a tendency to hold the player’s hand, and wrap them in a security blanket. Gamers expect the best graphics, the best animations, the easiest controls, and a quick learning curve. If you are one of those type of gamers, then this game is not for you.
Unlike the original with its ‘Action Game’, the campaign does not throw you in the heat of battle with the enemy carrier, in fact it does not even put you in control of a single vehicle. The campaign starts as a first person shooter, although the engine struggles with this, as it was designed purely for the purpose of Carrier Command, and it is noticeable from the start. This however is not a bad thing, and they use the campaign mode as a tutorial of sorts while telling a story. This is the first time this method has been used to introduce a player into a game, and the concept has thrown many reviewers, thinking that this is the main game. It is not and never was intended that way, and although your character can not jump, it offers the ability to storm enemy complexes, which otherwise would not have been possible. The weak story and bad voice acting can sometimes seem laughable, but all is forgiven once you get into the action. As I said before, the whole campaign is basically a tutorial with perks, and when looking at it in this respect it does its job really well.
Graphics aside, the game has been updated in many other ways, the vehicles can now have armour, allowing them to support different types of weapons, heavier armour determines the maximum speed. Each armour type changes how the vehicle looks, so MANTAs can have configurations of heavy fighters which are slower but pack more punch, or scouts which are faster and more manoeuvrable but can be destroyed easily. The WALRUSes armour determines the type of vehicle, heavy armour is tank like, this allows the WALRUS to support heavy weapons, where light armour allows the support of lasers and machine guns.
This game has had a lot to live up to, and they would have fallen short had they pulled too far away from the original. Bohemia Interactive have been bold enough to go against the grain, and produce a game which does the original proud. If you are an old time fan of Carrier Command, then definitely check out Carrier Command: Gaea Mission, you will be pleasantly surprised. If you are too young to have played the original, but are willing to persevere, the game is worth getting, and if you stick with it, it will be rewarding. Given that it still has a few nonessential bugs, and that they are still working on patches, shows that the developers have not given up on the game after release like so many other do, which is a good sign.
Pros: A remake of a classic that keeps the original feel at heart with a modern varnish. Taking direct control as you get into the heat of battle.
Cons: There is no multiplayer, or co-op, and the game can be a little buggy at times.
Score: I give this game 8/10.
Read the full review:
Carriercommand.blog.com - Carrier Command: Gaea Mission PC reviewCarrier Command: Gaea Mission SDK Beta released
Written by Foxhound, 2013-01-18 12:50 in Carrier Command News / PC News / General News
Executive Producer Jan Kunt from Bohemia Interactive have released a beta version of the Carrier Command: Gaea Mission SDK on the BI forums.
Quote Jan Kunt :
Finally, after taking much longer than I originally expected, here is the first version of CCGM SDK.
This version is distributed as a Beta Patch, which also installs SDK.
This installer works for regular non steam version. Steam users may get SDK by selecting "SDK" in the beta tab in Preferences of Carrier Command in their Steam Library.
Information about how to use it may be found on the bistudio wiki.
Special SDK section have been also created in the Feedback tracker for reporting bugs.
Special note - carrier.exe parameter "-mod" will only work on version 1.03.0019 and above (version included in this patch). If there are no major issues with the SDK we will shortly release patch 1.04 to introduce this modding compatibility to all customers.
Xbox 360 demo for Carrier Command: Gaea Mission has been released
Written by Foxhound, 2012-12-11 17:33 in Carrier Command News / Xbox360 News / General News
Korneel van 't Land informed us Bohemia Interactive have released the Xbox 360 demo for Carrier Command: Gaea Mission.
Quote :
Prague, Czech Republic, Tuesday 11 December 2012
Sea trial - Bohemia Interactive has released a demo of Carrier Command: Gaea Mission on the Xbox 360® video game and entertainment system from Microsoft. By leading two exclusive assaults on the islands of Thermopylae and Granite, players are able to experience the refreshing blend of action and strategy firsthand.
Narrated by one of the developers, the demo kicks off with an action-packed sequence in which players control one of the amphibious Walruses. Once they complete their first objective, the demo fast forwards to another island. Here, the gameplay opens up and players will be able to switch between driving Walruses, flying Mantas and ordering units via the tactical map. Overall it takes about 45 minutes to complete.
Carrier Command: Gaea Mission features vehicular combat with tactical and strategic elements. In a massive open world - consisting of 33 unique islands hosting 6 distinct climatic zones - players are put in command of a futuristic military carrier holding multiple remotely controllable and customizable units. By traversing the seas and establishing a strategic network of island bases for mining, production and defense, players set out to conquer the archipelago.
The demo for Carrier Command: Gaea Mission is now available on Xbox LIVE (UK). The Windows PC version of the demo has already been made available and can be downloaded from here.
Carrier Command: Gaea mission patch 1.03 released
Written by Foxhound, 2012-12-07 11:31 in Carrier Command News / PC News / General News
Korneel van 't Land informed us Bohemia Interactive have released the official version 1.03 patch for Carrier Command: Gaea mission.
Quote :
Prague, Czech Republic, Friday 7 December 2012
In response to player feedback, Bohemia Interactive has released a new update for Carrier Command: Gaea Mission. Patch 1.03 aims to address a number of issues, including those related to the pathfinding of ground units.
Although the recently released Carrier Command: Gaea mission was received with open arms, many people found themselves struggling with ordering their Walrus ground units across the map. Thus, aside a variety of other game- and campaign-related fixes, this update delivers a welcome improvement to the Walrus AI and island navigation data. The complete overview of changes can be found in the changelog provided in the update’s Readme file.
Based on the classic from 1988, Carrier Command: Gaea Mission offers a refreshing blend of vehicular combat with tactical and strategic elements. In a massive open world - consisting of 33 unique islands hosting 6 distinct climatic zones - players are put in command of a futuristic military carrier holding multiple customizable units. By traversing the seas and establishing a strategic network of island bases for mining, production and defense, players set out to conquer the archipelago on planetoid Taurus.
Please note save games created in versions 1.1.0026 and older are not compatible with this update! The game will notify you if the save file was created in an incompatible version.
This patch is not for the Steam version, Steam versions will auto-update.
Here are the highlights:
Download:
Carrier Command: Gaea Mission Patch 1.03Walrus AI mod (Steam only for now)
Written by Foxhound, 2012-10-22 08:11 in Carrier Command News / PC News / Addons and Mods News
H4mster informed the community on the BI forums he released his Walrus AI mod. Currently it works for the Steam version only for now.
Quote H4mster :
Test results were positive and there is a video (go fullscreen) to show results, its by no means a fix, but does help, to test I set up the walrus to do a route, saved the game, and ran each test from the save so they are all the same, I then sped up the video so it wouldn't bore people too much, so that's 3 tests put into one video all starting at the same time.
Top left is value 0, tidy formation most of the time, not perfect but a improvment, this is the value in the mod.
Top right is value 0.9, this is default, walrus do not stay in formation.
Bottom left is value 10, even worse than default, very messy.
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